[QUOTE=Arnt] the most important part of it; the concept part. there has to be an idea that you focus your design around first. [/QUOTE]
Excellent point, Arnt. I'd be very interested to hear, if you can verbalize it, what you're _concept_ has been for an instrument you've designed. In other words, what, exactly, does "concept" or "idea" mean to you, using the example of a specific instrument concept you've come up with and developed?
Design is also at least half the fun for me. I don't think of it so much in terms of "improving" the guitar, but just being creative with this art form -- something I honestly cannot help doing; I'm wired for it, I'm driven.
Which is not to say that I don't think about improvements at all in the elements I incorporate into my designs. For example, IMO, adjustable necks are a big improvement over traditional neck joints. For another example, IMO (yes, it's just my opinion, no offense intended), most common guitar shapes are pretty clunky, so there's plenty of room for "improvement" there. But, in terms of sound, I don't really expect to design a "better" sounding guitar than all the great guitars already out there, old and new. On the other hand, nor do I feel constrained by any need to make my guitars sound as much like a prewar Martin (or whatever other preconceived "holy grail" sound) as I can. I'm happy if my guitars sound great, and different.
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