The 'resonant frequency' of an object is just the pitch at which you get the most bang for your buck, so to speak. You put in a certain amount of power or force at a particular pitch and get a large amplitude of vibration out. The actual pitch of the resonance is determined by the mass and stiffness/tension of the thing: heavy strings at the same tension give a lower pitch, and so on. But vibrating objects don't just respond at those resonant pitches; they can be driven over a more or less wide frequency band.
The mass and stiffness get into the act there, too. It's intuitively obvious that it's easier to vibrate something light, like a banjo top, at any pitch than it is something heavier, like a guitar top, even if they both have the same resonant pitch. Adding mass makes it harder to move things at high frequencies, but not so much at low ones. Adding stiffness or tension makes it harder to move them at low frequencies, but less so at high ones. But there's another thing that really makes a difference, and that's the 'damping factor'.
Damping refers to the amount of energy that's 'lost' as the thing vibrates. It's not really lost, of course, you can't 'lose' energy unless you convert it to mass, but it's dissipated, as heat, usually, or sound if you're lucky. Damping makes it harder to vibrate things at all frequencies.
Now, you'll note that mass and stiffness/tension tend to have opposite effects in terms of frequencies. We call the effect of mass or stiffness or damping a 'reactance', because it reacts back on the thing we're trying to vibrate, and changes the effect of the force we're applying. At a low frequency the mass reactance hardly matters, and the stiffness reactance is high. As you go up, the mass reactance rises, and the stiffness reactance falls. At some point, the stiffness reactance gets so low that it actually cancels the mass reactance: there's as much energy stored in the spring when it's fully displaced as there is in the inertia of the mass when it's moving it's fastest. All you have to do to keep things going is replace the energy 'lost' to damping.
If you look at the resonance peak of something like a tuning fork, that has really low damping, you'll see that it is very sharply defined. It only vibrates at one pitch, and that's what makes it useful for tuning. Things that have higher damping, like cardboard, have broad resonance peaks. When you tap them, the sound dies away fast, and they don't give a clear impression of pitch. The shape of the resonance peak, then, is a measure of how much damping the thing has. A tall narrow peak says low damping, and a low, wide one implies high 'losses'.
Think of pushing a kid on a swing. If you're going to get them really high up you have to pust at just the right frequency. The same goes for any resonant object. In order for that tuning fork to work well it has to match the natural resonant pitch of the object. However, it can drive the thing some off resonance, and the lighter and less 'lossy' the thing is, the more you're likely to hear. both of your planks are probably well off the pitch of your tuning fork, but the cedar one, being lighter, responds more. If you hit the exact resonant pitch of the bubinga it might give the cedar a run for it's money, as it should have low losses, and could really build up a lot of amplitude over time. Then again, cedar's got pretty low damping, too, and at it's own pitch it can really wail.
So, in order to characterize the way a guitar top vibrates with tuning forks, you'll need a heck of a lot of them, at a lot of different pitches. These days there are easier ways to do it. One way is to use an electronic signal generator to make any pitch tone you want, and drive the top with that. You can listen for the output peaks, or use something like glitter sprinkled around the top that will bounce off moving areas to make the resonances visible. Another way is to get a computer program like 'Wavesurfer', mentioned in the thread on acoustics, and use that to analyse the 'tap tones' by telling you how much energy there is at any given frequency. I'll warn you that this stuff is time consuming and extremely addictive if you're not careful.
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